A board of concentric rings, each one loaded with symbols. Press a ring, drag around the centre to spin it, and let go to commit. Line up three of a kind pointing at the core and they launch inward; everything behind them falls in and the rim refills, so a single turn can run away into a cascade.

Specials

  • Comet, from four in a line, clears a whole radial path.
  • Nova, from five, detonates an entire ring.
  • Black hole, from two lines crossing on one piece, collects its colour off the board.
  • Prism, from a cascade four deep, is a wild that matches anything.
  • Orbit bomb, for working the same ring three turns running.

Catch two specials in one blast and they combine. A combination is always worth more than the two of them apart.

The core

Every piece you clear charges the core, and when its ring of pips fills you can spend it. Which core you get changes how the level has to be played. A sun core burns a path. A gravity core drags the whole board one ring inward. A moon core reverses your rotations for three turns. A seed core scatters wilds. A chaos core reshuffles the rim and pays triple.

What gets in the way

  • Ice jams the ring it sits on. That ring will not turn until the frost is chipped, and it can only be chipped from the rings either side of it.
  • Crystals have to be walked all the way in to the core by clearing beneath them.
  • Corruption spreads a little every turn, cannot be matched, and is only cured by a match beside it.

Built with Kanvon.

Published 10 hours ago
StatusReleased
PlatformsHTML5
Authornycgio
GenrePuzzle
Tags2D
ContentNo generative AI was used

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